Properties and descriptions of the chakras

Name Properties
The Chakra

retribution

Abilities and items that boost your attack are enhanced by 15%.
The Chakra

of the almighty

Increases any healing and block received by 20%.
The Chakra

wisdom

Multiplicatively increases all damage from active and passive abilities by 5%.
The Chakra

rampage

When using abilities, it deals dark damage to everyone in a radius of 700 [33% of the sum of HP and MP], works no more than once every 7 seconds.
Chakra of unstoppability When activating skills W E R, you increase your skill damage by 4% for 5 seconds. The bonuses are cumulative.
The Chakra

the lord

The damage of your pets from abilities and items increases by 20%.
The Chakra

obedience

Auto attack damage increases by 15%.
The Chakra

ferocity

Skill Q recharges by 25% faster.
The Chakra

the crow

When using any ability, your Ability Crit power increases by 20%. It is triggered no more than once every 25 seconds.
While your chakra is in recharge mode, your attack is reduced by 10000.
The Chakra

the wrecker

Gives you a 20% chance to hit your opponent x5 from the sum of the physical damage parameters.
The Chakra

the novice

With a 15% chance you will be reborn after death.
The Chakra

acquisitions

Upon receiving any damage, your defense increases by 5 units with a 35% chance. Maximum 20 stacks. When the limit is reached, the stacks will reset and you will recover 35% of the missing HP.
The Chakra

phoenix

When using Q W E R spells, you summon a blood phoenix, which makes 1 hit and disappears.
When hit, it deals damage of 35% of your HP and MP, and restores 10% HP to you at the expense of 10% MP.
If the MP is below 15%, the phoenix is not called. Recharge time: 6 sec.
The bloodletting chakra With a 20% chance when attacking, you will cause damage to the enemy and receive a stack of blood. Each stack gives you 25 units of protection. When you receive 4 stacks, their number will reset and the damage will be massive within a radius of 400. Amount of damage: 100% depends on the sum of the parameters. Damage type: Depends on n.p.
The Chakra

barrier

Blocks 20% mana damage. For 10 units. absorbed damage is spent 1 unit. mana. Stops working if the hero has less than 20% mana.