Properties and descriptions of the chakras
| Name | Properties |
|---|---|
| The Chakra
retribution |
Abilities and items that boost your attack are enhanced by 15%. |
| The Chakra
of the almighty |
Increases any healing and block received by 20%. |
| The Chakra
wisdom |
Multiplicatively increases all damage from active and passive abilities by 5%. |
| The Chakra
rampage |
When using abilities, it deals dark damage to everyone in a radius of 700 [33% of the sum of HP and MP], works no more than once every 7 seconds. |
| Chakra of unstoppability | When activating skills W E R, you increase your skill damage by 4% for 5 seconds. The bonuses are cumulative. |
| The Chakra
the lord |
The damage of your pets from abilities and items increases by 20%. |
| The Chakra
obedience |
Auto attack damage increases by 15%. |
| The Chakra
ferocity |
Skill Q recharges by 25% faster. |
| The Chakra
the crow |
When using any ability, your Ability Crit power increases by 20%. It is triggered no more than once every 25 seconds. While your chakra is in recharge mode, your attack is reduced by 10000. |
| The Chakra
the wrecker |
Gives you a 20% chance to hit your opponent x5 from the sum of the physical damage parameters. |
| The Chakra
the novice |
With a 15% chance you will be reborn after death. |
| The Chakra
acquisitions |
Upon receiving any damage, your defense increases by 5 units with a 35% chance. Maximum 20 stacks. When the limit is reached, the stacks will reset and you will recover 35% of the missing HP. |
| The Chakra
phoenix |
When using Q W E R spells, you summon a blood phoenix, which makes 1 hit and disappears. When hit, it deals damage of 35% of your HP and MP, and restores 10% HP to you at the expense of 10% MP. If the MP is below 15%, the phoenix is not called. Recharge time: 6 sec. |
| The bloodletting chakra | With a 20% chance when attacking, you will cause damage to the enemy and receive a stack of blood. Each stack gives you 25 units of protection. When you receive 4 stacks, their number will reset and the damage will be massive within a radius of 400. Amount of damage: 100% depends on the sum of the parameters. Damage type: Depends on n.p. |
| The Chakra
barrier |
Blocks 20% mana damage. For 10 units. absorbed damage is spent 1 unit. mana. Stops working if the hero has less than 20% mana. |